Spirit Tales / Glory Destiny – Stats and its Formulae

Here we go again, with my MIA habit. Let’s see.. I’ve went away for a holiday, indulged in a new MMO and oh, overloaded by projects. Either way, I’ll just post the guide I wrote for a new MMO – Spirit Tales, also known as Glory Destiny Online (Depending on the region). It’s about the character stats and the formulae. Mind you, I posted it in the official forum before so you might’ve read it before.

Table of Contents (Ctrl + F)
(I) Stat and it’s explaination
(II) Stat Formulae
(III) Summery & Advices
(IV) Final Notes

(I) Stat and it’s explaination

Either way, these are the better explaination of what each stat means in the Character UI (Short Key C).

Stat Explaination Notes
Strength Affects block and Physical damage
Agility Affects evade, attack speed and cast speed
Wisdom Affects elemental damage For mage and elemental weapon
Spirit Affects heal and heal received For healer and tankers
Luck Affects hit, physical critical, magic critical
HP HP limit
MP MP limit
Atk #1 Shows the physical damage output (Str).
Total damage outputted will be reduced through target’s damage reduction rate.
For typical weapons
Atk #2 Shows the elemental damage output (Wis).
Total damage outputed can be reduced through target’s elemental resistance.
For elemental weapons
Def Shows total defense obtained through equipments, skills and pet
Damage Reduction Rate Calculated through total Def.
Used to reduce physical damage received.
Hit Shows total hit otained through equipments, skills and pet
Hit Rate Calculated through total Hit.
Hit rate based on same level targets.
Atk Speed Shows total atk speed obtained through equipments, skills and pet
Atk Speed Rate Calculated through total Atk Speed.
Affects attack speed and physical skill’s cool down time
Reduce physical skill’s cd time
Critical Shows total physical critical obtained through equipments, skills and pet
Critical Rate Calculated through total Critical.
States the percentage to obtain critical.
40% is good enough
Critical Dmg Shows the percentage of critical damage obtained through equipments, skills and pet
Cast Speed Shows total cast speed obtained through equipments, skills and pet
Cast Speed Rate Calculated through total Cast Speed.
Affects elemental attack speed and elemental skill’s cool down time
Reduce elemental skill’s cd, eg: Heal
Magic Crit Shows total magic critical obtained through equipments, skills and pet
Magic Crit Rate Calculated through total Magic Crit.
States the percentage to obtain magic critical.
40% is good enough
Magic Crit Dmg Shows the percentage of magic critical damage obtained through equipments, skills, and pet
Evade Shows total evade obtained through equipments, skills and pet
Evade Rate Calculated through total Evade.
Evade rate based on same level targets.
Parry Shows total block obtained through equipments, skills and pet
Parry Rate Calculated through total Block.
Black rate based on same level targets.
Magic can’t be blocked
Healing Affects the amount of heal will be added to the each heal skills Doesn’t affect Sorc’s lv8 DoH
Psv Healing Affects the amount of heal obtained will be added to each heal skills For tanks
Move Spd Affects movement speed Run run run~
Resistance Affects the reduction of damage taken by each elemental damage For dungeon boss and pk

Important Notes

1. All skills that did not specify elements are considered as physical type. Physical type skills can be easily changed to a specific element by equipping an elemental weapon (eg: Ice Lance). A clearer explanation is in the table below:

Weapon Element Skill Element Final Output Element Stats Used
Physical Physical Physical Strength
Elemental (eg: ice) Physical Weapon’s Element (eg: ice) Wisdom
Physical Elemental (eg: fire) Skill’s Element (eg: fire) Wisdom
Elemental (eg: ice) Elemental (eg: fire) Skill’s Element (eg: fire) Wisdom

2. Elemental type of normal attacks are based on the element of the weapon equipped. No element will be considered as physical type.

3. Critical covers physical type normal attacks and physical type skills.

4. Magic Critical covers elemental type normal attacks and elemental type skills.

5. Atk Speed affects physical type normal attacks, elemental type normal attacks and physical type skills’ cast time and cool down time.

6. Cast Speed affects elemental type skills’ cast time and cool down time.

(II) Stat Formulae

Original Chinese credits goes to: 小小紫

——————— Legends  ———————

Green – Can be increased by % values (eg: 10% hp)

Blue –  % stackable (Pet + Skill + Sigil), eg: 5%+3%+2% = 10%

Purple – Cannot be increased by % values (eg: 5% cast speed)

Red – Special Reminder

Grey – Extra notes

—————————————————–

Basic Stat
Displayed Stat Example (Obtained through pointing the stats): 
Pre + (63)      <— Basic Value: Default stat of the class
Post + (101)   <— Side Value: Equipments + Gems + % values + Equipment Enhancement & Set Bonus + Artifact Stats + Buff

1 Strength = 5 Physical ATK, 0.5 Parry
1 Agility = 0.5 Atk Speed, 1 Cast Speed, 1 Evade
1 Wisdom = 5 Magic ATK
1 Spirit = Healing, Psv Healing (Formulae similar with Side Stat [below], can be affected by level too)
1 Luck = 1 Hit, 0.5 Critical, 0.5 Magic Critical

HP Value
Pre + = Basic HP
Post + = Equipments + Costume + % values + Passive Skills + Equipment Enhancement & Set Bonus + Buff

ATK Value
Pre + = Basic ATK + (Basic Str/Wis*5) + (Side [Equip etc] Str/Wis*5)
Post + = Equipments + Costume + % values + Passive Skills + Equipment Enhancement & Set Bonus + Buff

Side Stat (Def, Critical, Parry etc)
Example on Critical stat: 
Pre + (31)     <— Basic Value: Convert through Basic Stat’s basic value (Refer table above). Eg: Luck 63 * 0.5 = 31
Post + (415)  <— Side Value: Convert through Basic Stats’s side value + Title + Equipment + Str/Wis Conversion + Buff + Equipment Enhancement & Set Bonus + % values + Passive Skills

** Decimal Values are rounded in

Side Stat Rate (Critical Rate, Parry Rate etc)
Example on Critical Rate stat: 
Pre + (4.85%)     <— Basic Value: Convert through Side Stat’s basic value
Post + (24.4%)  <— Side Value: Convert through Side Stats’s side value + direct % increase (Pet, sigil, skill)

**The higher the character’s level, the higher the requirements of stat values needed to increase 1%

Example on 1% Critical Rate:
Level 45 needs 19 Critical value
Level 50 needs 21 Critical Value
Level 55 needs 23 Critical Value
So on…

**As a result, it is common to have your % dropped after you level up if you’re still wearing the same equipments.

(III)Summary & Advices

As shown in the formulae above, a good advice when it comes to generalising the priority of stats in equipment / pet / artifact would be:
% Side Stats (eg: +5% Critical) > Static Side Stats (eg: +30 Critical) > % Basic Stats (eg: +5% Luck) > Static Basic Stats (eg: +14 Luck)

However, the priority should ONLY be considered as an overall comparison (For the casual players). Please do take note that the final stat increase may vary based on proper calculation with a lot of patient and time.

(IV)Final Notes

I’m a human too, so typo and errors are inevitable in the guide above.
If found, please kindly message me so I can update and fix them.

2 responses

  1. Question for Side Stat Critical,
    When you mention that Equipments affect the 415 value, does the value comes from Critical Hit Dmg, cause I’ve been playing in Spirit Tales Open Beta for a week and the equip so far I have had shown for example,
    Armor from NPC: Lv30 “Green” Royal Guardian Armor Def+245, STR+27, AGI+13, HP+491, MP+294 and Bonus Stats +19Critical Hit Dmg & 8%Critical Hit Dmg.
    Lets skip the enhance bonus as we assumed the equipment haven’t been enhance.
    So in this case, does the +19Critical Hit Dmg is affecting the 415 value?

    Another following question, you mention the 415 value will be affected by % values + passive skill, just to clarify are they the same or % values refers to Sigil socketed in the equipment and passive skill refers to for example Killer Instinct (Assassin Skill increase % Critical Hit Value) or 100-10000 Demons (Assassin Skill increase Physical Critical Hit Value)

    Last question, any % increment from Sigil or Passive Skill will it be calculate by times the total of Pre + Post or times total of either Pre or Post.

    Thats all for my question hope for some reliable feedback. Thank You.

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